Cladding sizes and real-world scale: a quick reference
Typical cladding sizes (for visualisation)
| Material | Typical face module | Notes |
|---|---|---|
| Clay brick (EU) | 215 × 65 mm face | with a 10 mm joint → 225 × 75 mm module |
| Modular brick (US) | ≈194 × 57 mm face | unit ≈ 194 × 92 × 57 mm |
| Brick slip | same face as its brick | cut thin, ~20 mm depth |
| Stone ashlar | courses ≈ 75–200 mm high | format varies — measure your reference |
| Stacked stone ledge | strips ≈ 50–150 mm high | split-face cladding look |
| Wood cladding | plank face ≈ 90–150 mm | open joints ~5–20 mm on slatted façades |
| Standing-seam metal | seam spacing ≈ 300–500 mm | varies by system |
| Sheet / panel cladding | 1200 × 2400 mm sheets | cement board, HPL, composite panels |
| Ceramic / porcelain tile | 100–600 mm formats | grout ~2–5 mm |
| Render / plaster | continuous — no module | use each texture’s measured repetition size |
Typical values for visualisation planning. Construction specifications come from the manufacturer or the applicable local standard — confirm before building.
How “repetition size” works in this library
Every texture page lists “Size (one repetition)” in centimetres — the measured size the pattern covers before it repeats. A checked measurement means the texture can be mapped at true scale; a texture without a confident measurement reports the site default of 200 × 200 cm, so it always has a usable size. The JSON API exposes the same numbers as world_size.width_mm and world_size.height_mm.
To turn that into a render: see the real-world scale guide — one setting in Blender or 3ds Max is usually all it takes.
Jump into a family
Every family links straight into its free, measured textures:
Frequently asked questions
What is a texture’s repetition size?
The real-world size the pattern covers before it repeats — e.g. “200 × 200 cm”. Use it to set your mapping so the texture lands at true architectural scale.
Why do some textures show 200 × 200 cm?
That is the site default for a texture without a confident measurement — an honest, usable size rather than a precise wrong one. Override it with your own reference when you know better.
Where do I get these numbers from the API?
Each texture exposes world_size { width_mm, height_mm } in the public JSON API — see the API page. Values are millimetres and never null.
Do I need exact sizes for everything?
Only where scale reads: brick, planks, tiles, panels. For continuous finishes (plaster, render) close enough is fine — but true is free here, so use it.